![]() This is the reason why Lordaeron starts almost fully intact, or why the Nerubians are still present. Also, a lot of the fun in Total War games is the fact that you can take a faction and lead them into a completely different historical route. Then, there are several races we really wanted to be playable, such as the Naga or the Nerubians. Without the Horde and Theramore, for instance, Kalimdor would be quite empty. Q: Why are there factions present before their time (such as the Naga) or why does the Horde and Theramore start in Kalimdor if Lordaeron is still in the first stages of fighting the Scourge?Ī: This is due to the ever delicate reason of trying to balance lore with gameplay. ![]() We plan on updates this summer of 2018, and also in the winter during decembre. However they will be priced accordingly and have a rarity to match their power.Ī: The public BETA is now officially released at MODDB - any furthre patches or updates will be available as soon as they have been finished. In essence small units which are vulnerable in melee and can be easily destroyed, but when properly used, can be devastating to the enemy. The units who use magic mostly resembles the byzantine flamethrowers from the Kingdoms campaign, with longer range. (although still playable in custom battles):Ī: Yes, magic is already included. The following factions are emergent on the campaign map However the goal remains the same: to bring the Warcraft 3 era to the Medieval 2: Total War engine. In essence using the old one merely as a base from which to expand, re-utilizing whatever assets and ideas we could salvage. Therefore it is safe to say that this is a NEW mod indeed. However, the revival was possible due to an almost entirely new set of people, and they have their own unique twists and changes to the original vision intended for the mod. With the mod undergoing a revival, we figured it is time for a list of updated features, to better clear some confusion which might spring up regarding the past and present versions of WTW.įirst and foremost, the mod IS a continuation of the original project started by TheHapp圜rusader, which is why we are still using this thread. The setting for the mod is based around the Warcraft III Reign of Chaos - Warcraft III Frozen Throne, and will contain a large map containing dozens of iconic provinces, along with factions very distinct from each other such as the Scourge, the Horde, the Burning Legion, as well as many units and heroes essential to any Warcraft experience. Warcraft: Total War is based in the Warcraft universe by Blizzard Entertainment. WARNING: DO NOT PLAY THIS MOD WITH ADVISOR ON, NEVER CLICK ADVISOR - mod will CTD! This will enable you to play defensive battles in hotseat, as well as prevent a bug causing CTD when clicking buildings on the campaign - it will also make FMV's work. Read more about disabling the UAC at TWC (Total War Center) or just shut it down totally).Īlso, you'd need to download the 4gb patch i've uploaded since before and patch the Kingdoms.exe with it in order for the mod to work, or you'll face crashes a lot and might not even be able to start the mod - using Steam you should patch Medieval2.exe instead i've heard.Īlso, download the MedievalII.Preference-file that i did upload a few days ago & place in main Medieval II Total War folder - replacing the old file there. Be advised that you must move the entire SEGA game folder out of program files to prevent issues on new computers, also you'd have to deactivate the UAC (User Account Control) as it interfere with mods making them not work. bat-file - for Steam use the ordinary method. To install the mod using the CD-version, move the mod-folder named "WTW" inside of your Medieval II Total War/mods-folder - after first using the latest version of winRAR to extract the folder - by moving it out manually by draging the folder with your mouse. Place the WTW folder in Medieval 2 Total War\mods ![]() a clean installation of the Kingdoms expansion patched to 1.5Ģ. a clean installation of Medieval 2 Total War patched to 1.3 Warcraft: Total War: Official PUBLIC BETA V 1.0! Download-link: Without the patch you may experience alot of crashes. It will make all heavy mods work and be more stable. Patch your kingdoms.exe, and only do it once. I have decided to upload it here so people won't have to download the entire BotET (Beginning of the End Times) submod for Call of Warhammer. The 4gb patch found in the Warhammer: BotET-mod - it's required for the Warcraft beta to work i've been told. Warcraft: Total War: Official Beta 1.0 Release!įeatures the Azeroth campaign map with 22 factions (Lordaeron, Stormwind, Stromgarde, Scarlet Crusade, Quel'Thalas, Sin'Dorei (emergant), The Scourge, The Forsaken (emergant), The Horde, The Dark Horde, Theramore, Night Elves, The Naga, Burning Legion, Ahn'Qiraj, Azjol'Nerub, The Farraki, The Gurubashi, The Amani and the Drakkari) using completely new custom models.
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